About the Webmaster

Hi! My name is Robin (she/fae/it)!

I am a autistic plural trans woman making her way on the internet, making stuff as she goes :)

I do programming, digital art, as well as many other things. Be sure to check out my Blog while you're here!


Check out my repos!

I do have a Bluesky, but I check my email more:

robinsaviary[at]gmail[dot]com

(sorry for the weird formatting, don't want bots.)


Things I Like

Games

Portal

Portal 2

Team Fortress 2

Black Mesa

Cities: Skylines

Signal State

Left 4 Dead

Left 4 Dead 2

Super Mario Odyssey

Splatoon 1, 2, & 3

Pizza Tower

Cave Story

Undertale

Deltarune

Balatro

Minecraft

Witch's House

Ib

Slay the Princess

The Stanley Parable

The Beginner's Guide

Stardew Valley

Super Mario 3D Land

Super Mario 3D World

Picross

Bloons TD

Blight Dream

IMSCARED

Pushmo

Rhythm Heaven

Groove Coaster

Parappa The Rapper

Vib-ribbon

Shows & Movies

Jojo's Bizarre Adventure

Lackadaisy

The Amazing Digital Circus

Gravity Falls

Inside Job

Infinity Train

Higurashi: When They Cry

Cheers

King of the Hill

Gilmore Girls

Uncle Buck

Planes, Trains, & Automobiles

Star Trek

Ponyo

Kiki's Delivery Service

The Secret World of Arrietty

Dungeon Meshi

Howl's Moving Castle

Music

Animusic 1 & 2

Another Michael

underscores

Mal Blum

The Strokes

Yucky Duster

femtanyl

They Might Be Giants

Dazey and the Scouts

The Smiths

Orla Gartland

FIZZ

Sidney Gish

Beach Bunny

Pigeon Pit

Neil Cicierega

Lemon Demon

Beetlejuice (Broadway)

Heathers

The Ballad of Sara Berry (35MM)

Guys & Dolls

Wicked (Broadway)

Vib-ribbon



Coding Languages

in reverse order from how i learned them

Language

Notes

Odin Logo

This thing is niiiiice! So far I'm really liking it, and I'm trying to figure out how I could possibly remake my sand game in it! Building is fantastic, built-in bindings are fantastic. Everything you need out of the box.

Squirrel Logo

I use this language for Source mapping. Specifically, I've used it in pbdom_fourfive, and in the pipeball prefab I'm working on. Honestly, it's not horrible! It has quirks but a lot of them can be worked around. Valve's systems are somewhat harder to integrate as you need to know what things are called internally instead of in Hammer. The Valve Developer Wiki is massively helpful for this. A lot of code can be simplified or 'renamed' even. In fact, Mapbase makes a lot of these significant usability changes! Documentation for the language as a whole and around TF2/Source still feels lacking somewhat, but that will improve over time, especially with the new SDK.

C# Logo

I'm gonna be honest. My experience with C# is limited. It's "universally portable" and yet it seems there's no way to export for web. Also it was created and is largely maintained by Microsoft so... not my thing. I did make an interpreter in it once, though.

C++ Logo

My main and current language. I'm currently developing Estroengine in it! I've been learning C++ since the start of 2024, and have come a long way in that time. I got my start doing 3DS homebrew, as that (surprisingly) was one of the first toolchains I found that was easy-to-use and would actually compile. I've since moved onto Raylib/SFML & Visual Studio.

C Logo

Used it for a bit before moving on to C++. Was very nice for getting my bearings. Made a Pong clone for the 3DS :)

Python Logo

My experience with Python is random and sporadic. I made a basic Text-To-Speech engine in it. Don't really have ambitions of using it for anything beyond that.

Lua Logo

Me and Lua go very far back, as I grew up with Roblox. Honestly, I don't mind this language as much as I used to. I dislike the One-Indexing it uses. Aside from that, it is very useful and easy to implement. I'm considering looking into using it myself for a scripting system someday.

Arduino Logo

Arduino's IDE uses what is effectively a slightly modified version of C++ with a pre-made toolchain. It honestly was very helpful in my move to using C++ as my main language.

Godot Logo

GDScript, specifically! I like this engine and it's scripting system quite a bit, which is shaping how I struct my own game engine. I hope to use it more in the future for some indie games :)

GameMaker Logo

My longest experience with a language. Ran with it all the way from GameMaker 8.1 to GameMaker Studio 2, but I think I have officially outgrown it. I really like the recent work they've been doing on it. I still don't know if I would reccomend it, though. Give it time.

Texas Instruments Logo

Largely used this to waste time in math class, honestly. Did make a few utilities with it, though. I hope to recreate some of the old generative art on PC someday for a wallpaper pack. Yes, I tried to make an adventure game with it once.

Batch File Icon

My first programming language. Taught me a lot about logic flow, and set me up much later down the line for C basics. Still use it occasionally to this day for automating simple things. Yes, I tried to make an adventure game with it once.